![]() Oozium movement is quite simple: it always moves at the start of the turn, and towards the most expensive unit you have (or on top of the most expensive unit adjacent to it, killing it). The AI will ignore terrain for this - on Moji Island and Lost Basin, if you put a Recon on the other side of the AI's island, the AI will build from the base that's within 8 squares of it even though Recons can't travel over sea. I know that you can manipulate the AI into building from a different base by placing units within X squares from a base, where X is that unit's total # of movement points. Generally the AI tries to use as much of its money every turn as possible, and build from bases nearer to you/further from its HQ. So it can end up making suicide attacks if it rolls low luck for your unit during the simulation, but the game rolls high luck when the AI makes the attack.īuild order (and the base(s) which units are built out of, if there are multiples) is still voodoo. The AI will simulate the attack in its calculation, but the game rolls another sets of RNs to determine the outcome when it actually attacks. The AI attacks if it deals more damage than it takes in G, with one exception. For the most part, AI attack decisions have been figured out.
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